Both Ravenfield and Rise of Liberty are both held together by rigid frameworks that discourage/disallow the player from customising them directly. So why do I enjoy this game over Ravenfield and Rise of Liberty? Well, it's simple really. There are series of game modes with varying objectives, such as King of the Hill, Zombie Survival and Reach Point. Currently, you load up a blank map, alter the terrain with a simple brush tool, throw down some objects/structures, sprinkle the map with some red and blue soldiers (of whom there are many types, and you can also create your own!), and press play! The Player can control any unit on the map, or spawn in as his or her own individual unit at the game's start. Turns out, AW3 is so much more than that, and in many ways, it surpasses both of those games in entertainment value.įirst things first, AW3 is a very basic tool, yet in no way does it lose anything by lacking complexity. I bought it on a whim, as Ravenfield and Rise of Liberty were my bread and butter at the time - and this looked like a fun sandbox mash up of the two.
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